Instead, write a few scenes, or get some of your gameplay to work.
Then set a realistic deadline for yourself, and don't change it.
And I was sure this must be its own subculture but I googled it and it didn’t exist.
Heavenly Playgirl Dating Sim, is a dating simulation for girls.
The story is about a girl who had been living her life as a playgirl, but then because of her sins, she is unable to enter the Gate to Heaven, thus she has to pay the consequence by finding a mutual true love before the time ends in a town called Heavenhill.
Or perhaps you want to mix some relationship elements into your mainstream video game. The first decision you make will unlock a major Event Flag for your story/game: If you're not creating a product with the intention of selling it, then know what you're getting into.
Do not talk about your awesome plans until your project is almost finished.